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Sophie M.'s avatar

I prefer the term conversation tools, since in the end it is more about how we conduct ourselves in play than actually a matter of safety. While I do not use directly an X-card, but rely more on setting expectations with content notices before play and of course setting up the accordance of play (call it social contract i you want, wrote earlier this month an article about it). But I am completely in agreement with the notion to retcon, or just to step back a moment from the game and rethink the events in the fiction.

Maddie Disedare's avatar

I can defiantly attest to this. Very recently in my home game one of the players needed to retcon a whole big bad because of real life things which made them less fun when the player came up with them. Like was mentioned in the article, the player took a few weeks to realize this was causing bleed for them, and they approached me as soon as it was becoming a concern before it became an issue, and I appreciated them greatly for it greatly!

It took a bit of work, but it was much easier than you’d think because. We set the precedent early on this game was for fun and no one else was meant to enjoy it but us. Ramifications for a big bad vanishing without another mention only have ramifications if the group decides they do.

Most of the work boiled down to deciding what we wanted to keep, what we wanted to scrap, and then me as the gm reshuffling some vague plans in the background. In the end, we’re still playing each week, exploring how deep we can twist the knife in our own guts, and hyping each other up to do cool shit

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